In previous installments of this series we've looked at how the gpu can access memory and how to submit a workload to the gpu. Now we will look at some of the corner cases in more detail. See the i915/GEM crashcourse overview for links to the other parts of this series.
Wednesday, November 21, 2012
So kernel 3.7 hasn't even shipped yet, but we're already lining up all the ducks for 3.8. And since feature wise I don't expect anything massive any more on top (since the feature merge period will close rsn) I've figured I might do the overview as well a bit earlier: