In previous installments of this series we've looked at how the gpu can access memory and how to submit a workload to the gpu. Now we will look at some of the corner cases in more detail. See the i915/GEM crashcourse overview for links to the other parts of this series.
Daniel Vetter's ramblings on code, bugs, graphics, hw and the utter lack of sanity in all this.
Wednesday, November 28, 2012
Wednesday, November 21, 2012
Neat drm/i915 stuff for 3.8
So kernel 3.7 hasn't even shipped yet, but we're already lining up all the ducks for 3.8. And since feature wise I don't expect anything massive any more on top (since the feature merge period will close rsn) I've figured I might do the overview as well a bit earlier:
Thursday, November 1, 2012
i915/GEM Crashcourse, Part 2
After the previous installement this part will cover command submission to the gpu. See the i915/GEM crashcourse overview for links to the other parts of this series.
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